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Игровой Форум » Samp » Интересные Команды » Вешаем оружие на спину /hg (Оружие которое находится в у вас в руках вы можете повещать)
Вешаем оружие на спину /hg
Фак
Дата: Воскресенье, 22.11.2015, 14:58 | Сообщение # 1
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Администраторы
Я думаю эта команда подойдет к многим сервера как к РП так и к Дрифт,Дм,Зомби,Стант.
И так идем в самый вверх мода и ищем там define
И к ним вставляем:
Код

#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJ ECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_ OBJECTS-1


Далее идем в OnPlayerCommandText и вставляем нашу команду с помощи которой мы сможем вешать оружие на спину:
Код
if(strcmp("/hg", cmdtext, true, 10) == 0)
{
new weapon = GetPlayerWeapon(playerid);
new ammo = GetPlayerAmmo(playerid);
if(GetPVarInt(playerid,"Gun")>=1) {
GivePlayerWeapon(playerid,GetPVarInt(playerid,"Gun"),GetPVarInt(playerid,"Ammo"));
SendClientMessage(playerid,COLOR_WHITE,"* Вы достали свое оружие.");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s забирает повешенное оружие с себя.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
StopPlayerHoldingObject(playerid);
SetPVarInt(playerid, "Gun", 0);
SetPVarInt(playerid, "Ammo", 0); }
else if(weapon == 22) { // Colt.45
SetPVarInt(playerid, "Gun", 22);
SetPlayerHoldingObject(playerid, 346, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Повесили на ногу Colt 45");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил Colt 45 на ногу.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,22); }
else if(weapon == 23) { // Colt.45 с Глушителем
SetPVarInt(playerid, "Gun", 23);
SetPlayerHoldingObject(playerid, 347, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Повесили на ногу Colt 45 Silencer");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил Colt 45 Silence на ногу.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,23); }
else if(weapon == 24) { // Desert Eagle
SetPVarInt(playerid, "Gun", 24);
SetPlayerHoldingObject(playerid, 348, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Повесили на ногу Deagle");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил Deagle на правую ногу.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,24); }
else if(weapon == 25) { // Shotgun
SetPVarInt(playerid, "Gun", 25);
SetPlayerHoldingObject(playerid, 349, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину ShotGun");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил ShotGun за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,25); }
else if(weapon == 28) { // UZI
SetPVarInt(playerid, "Gun", 28);
SetPlayerHoldingObject(playerid, 352, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили на ногу UZI");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил UZI на ногу.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,28); }
else if(weapon == 29) { // MK5
SetPVarInt(playerid, "Gun", 29);
SetPlayerHoldingObject(playerid, 353, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину MP5");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил MP5 за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,29); }
else if(weapon == 30) { // Ak47
SetPVarInt(playerid, "Gun", 30);
SetPlayerHoldingObject(playerid, 355, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину Ak47");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил Ak47 за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,30); }
else if(weapon == 31) { // M4A1
SetPVarInt(playerid, "Gun", 31);
SetPlayerHoldingObject(playerid, 356, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину M4");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил M4 за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,31); }
else if(weapon == 32) { // Tech 9
SetPVarInt(playerid, "Gun", 32);
SetPlayerHoldingObject(playerid, 372, 8, 0.0, 0.0, 0.1, -100.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили на ногу Tech-9");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил Tech-9 на ногу.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,32); }
else if(weapon == 33) { // Country Rifle
SetPVarInt(playerid, "Gun", 33);
SetPlayerHoldingObject(playerid, 357, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину Country Rifle");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил Country Rifle за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,33); }
else if(weapon == 34) { // Sniper Rifle
SetPVarInt(playerid, "Gun", 34);
SetPlayerHoldingObject(playerid, 358, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину Sniper Rifle");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил Sniper Rifle за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,34); }
else if(weapon == 35) { // RPG
SetPVarInt(playerid, "Gun", 35);
SetPlayerHoldingObject(playerid, 359, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину RPG");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил RPG за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,35); }
else if(weapon == 36) { // RPG-Automatical
SetPVarInt(playerid, "Gun", 36);
SetPlayerHoldingObject(playerid, 360, 1, 0.200000, -0.119999, -0.059999, 0.000000, 206.000000, 0.000000, 1.000000, 1.000000, 1.000000);
SendClientMessage(playerid,COLOR_WHITE,"* Вы повесили за спину RPG-Auto");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s повесил RPG-Auto за спину.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SetPVarInt(playerid, "Ammo", ammo);
RemovePlayerWeapon(playerid,36); }
else {}
return 1;
}


И тут самое важно в этом всем,ищем паблик:
RemovePlayerWeapon
Если у вас нету данного паблика то я покажу вам как создать его.
Ко всем Forward добовляем или можно просто выше паблика RemovePlayer вставить как захотите:
Код
forward RemovePlayerWeapon(playerid, weaponid);

В самый низ вашего мода вставляем вот это:
Код
public RemovePlayerWeapon(playerid, weaponid)
{
new plyWeapons[12] = 0;
new plyAmmo[12] = 0;
for(new sslot = 0; sslot != 12; sslot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, sslot, wep, ammo);
if(wep != weaponid && ammo != 0) GetPlayerWeaponData(playerid, sslot, plyWeapons[sslot], plyAmmo[sslot]);
}
ResetPlayerWeapons(playerid);
for(new sslot = 0; sslot != 12; sslot++)
{
if(plyAmmo[sslot] != 0) GivePlayerWeapon(playerid, plyWeapons[sslot], plyAmmo[sslot]);
}
return 1;
}




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